Welcome to the Halloween Chronicles: Evil behind a Mask WalkthroughA trio of masks could bring about an era of nightmares!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Halloween Chronicles: Evil behind a Mask game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Three Masks
- Chapter 2: The Ritual
- Chapter 3: Escaping the Park
- Chapter 4: In the Woods
- Chapter 5: The Museum
- Chapter 6: Shipwrecked
- Chapter 7: The Boogeyman
General Tips
- This is the official guide for Halloween Chronicles: Evil behind a Mask.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: Three Masks
- Talk (A).
- Take map and GUM (B).
- Take OSWALD'S PIPE, task book and SEALED PACKAGE (C).
- Take hint stone, NAPKIN and STAPLE REMOVER (D).
- STAPLE REMOVER on SEALED PACKAGE; take FORTUNE'S WHEEL, DAILY NEWSPAPER and card.
- Place FORTUNE'S WHEEL (E).
- Play HOP (F); receive SKELETAL MUG.
- Use SKELETAL MUG; take THIN BONE and SPICE SCOOP (G).
- Place DAILY NEWSPAPER and use THIN BONE; use key (H).
- Go (I).
- Use NAPKIN; take PHARAOH'S SCEPTER (J).
- Use GUM; take MUMMY WRAPS (K).
- Place PHARAOH'S SCEPTER; take BROKEN KNIFE and BELT (L).
- Take TWEEZERS and note (M).
- Place MUMMY WRAPS and BELT (N).
- Go (O).
- Take TOY LOCOMOTIVE (P).
- Take BAT. Place TOY LOCOMOTIVE and OSWALD'S PIPE (Q). Take FAKE VAMPIRE FANGS (R).
- Use SPICE SCOOP; take CARABINER (S).
- Use FAKE VAMPIRE FANGS; take note and CHILI PEPPER (T).
- Close lid; offer CHILI PEPPER (U).
- Easy solution: W-V-Wx2-Vx2; V; Wx3-Vx4; Wx3; Wx3-Vx5.
- Hard solution: W-V-Wx2-Vx2; V; Wx3-Vx4; Wx3; Wx3-Vx5; Wx3.
- Take MAGIC WAND (X).
- Walk down twice.
- Use MAGIC WAND; take THUMBTACK and HEAVY BOOK (Y).
- Go to Garage.
- THUMBTACK on BROKEN KNIFE; receive PENKNIFE.
- Use PENKNIFE; open door (Z). Take TV KNOB and note (A).
- Place TV KNOB. Take SCARECROW HEAD; take DECORATIVE SKULLS 1/3 with TWEEZERS (B).
- Walk down twice.
- Move hood; place SCARECROW HEAD. Take FLEA SPRAY (C).
- Go (D).
- Use FLEA SPRAY for HOP (E); receive SALEM.
- Release SALEM; go (F).
- Use BAT (G).
- Beat or scare the skeleton.
- Take DECORATIVE SKULLS 2/3 and CHAIN (H).
- Place CHAIN and CARABINER; take BOOKHOLDER and GLUE (I).
- Take SCROLL PARTS 1/3 (J).
- Use BOOKHOLDER and HEAVY BOOK; take BROKEN GARGOYLE MASK, SCROLL PARTS 2/3 and DECORATIVE SKULLS 3/3 (K).
- Go to Garage.
- Place DECORATIVE SKULLS; take PHOTO WITH FINGERPRINT (L).
- Use PHOTO WITH FINGERPRINT; take FLASHLIGHT, SCROLL PARTS 3/3 and BATTERY CHARGER (M).
- Go to Oswald's Study.
- Place SCROLL PARTS (N).
- Easy solution: O-P-O-R; Qx2-O-S; Ox4-S-O.
- Hard solution: O-P-O-R; Qx2-O-S; Ox4-S-O; O-P-O-V.
- Take CIGAR CUTTER and MONSTER PAW (W).
- Use MONSTER PAW; take OSWALD'S BEADS (X).
- Walk down.
- Place OSWALD'S BEADS (Y).
- Solution (Z).
- Take SCRAPER and GARGOYLE MASK HALF (A).
- Go (B).
- GARGOYLE MASK HALF and GLUE on BROKEN GARGOYLE MASK; receive GARGOYLE MASK.
- Place GARGOYLE MASK; take SAFE CARD (C).
- Use SAFE CARD (D); take DEVLISH HOOK (E). Place BATTERY CHARGER; take TABLET WITH ADDRESS (F).
- Go to Garage.
- Place TABLET WITH ADDRESS; go (G).
Chapter 2: The Ritual
- Use FLASHLIGHT (H).
- Pull lever for HOP; receive POCKET FAN.
- Use POCKET FAN; take WALKING STICK and SUCTION CUP (I).
- Take MONEY 1/3. Place WALKING STICK; receive IMPROVISED LEVER (J).
- Use CIGAR CUTTER; take ELECTRIC TAPE. Place IMPROVISED LEVER (K).
- Go (L).
- Take WATER and note (M).
- Use SCRAPER and DEVLISH HOOK; take PRUNERS and BIRD SKULL (N).
- Use SUCTION CUP; take COMB and MONEY 2/3. Take WIRE with PRUNERS (O).
- Place WIRE and ELECTRIC TAPE; pull lever (P).
- Easy solution (Q): 1-2-3-4-3-4-5-6.
- Hard solution (Q): 1-2-3-2-2-1-2-3-4-4-5-6.
- Easy solution (R): T-V-W-Y-A.
- Hard solution (R): S-U-V-W-X-Z-B.
- Easy solution (C): 1-3-4-1-2-3-8-7-2-5-7-10-8-9-4-6-9-10.
- Hard solution (D): 2-1-7-4-2-3-8-6-2-5-4-9-7-12-13-9-10-5-6-11-8-14-13-11-10-13.
- Use WATER; take CAROUSEL BUTTON and WITCH BADGE (E). Take BUTLER FIGURINE with BIRD SKULL (E).
- Use COMB; take TORTURE MASK (F).
- Take note and HAUNTED HOUSE BANK (G).
- Walk down.
- GEAR and BUTLER FIGURINE from TORTURE MASK.
- Take note. Place CAROUSEL BUTTON; take PAPERWEIGHT and place GEAR (H).
- Play HOP (I); receive SPOOKY EMBLEM.
- Place SPOOKY EMBLEM; take STUN GUN (J).
- Walk down.
- BUTLER FIGURINE x2 on HAUNTED HOUSE BANK; take TALCUM POWDER and MONEY 3/3.
- Use MONEY (K).
- Easy solution: (LN)-(LN)-(LM)-(NL)-(NL)-(MN)-(ML)-(NM)-(NL)-(MN)-(MN)-(MN)-(LM)-(LM)-(NL)-(NM)-(NM)-(NL)-(MN)-(LN)-(LM)-(NL)-(NL).
- Hard solution: (LN)-(LM)-(LN)-(ML)-(NL)-(ML)-(NM)-(NM)-(NL)-(MN)-(MN)-(MN)-(MN)-(LM)-(LM)-(NM)-(NL)-(NL)-(NM)-(LN)-(LN)-(ML)-(NM)-(NL).
- Take BANANA ICE CREAM (O).
- Offer BANANA ICE CREAM; take MYSTERIOUS POUCH (P).
- Go to Chamber of Horrors.
- FAKE EYE from MYSTERIOUS POUCH.
- Place FAKE EYE; take BROKEN LIGHTER and PLIERS (Q).
- Use STUN GUN (R); take DRY HANDKERCHIEF and FRANKENSTEIN'S BUST (S).
- Walk down.
- Take NAILS with PLIERS (T).
- Walk down.
- Place FRANKENSTEIN'S BUST; take METAL BRUSH (U).
- Use WITCH BADGE (V); take COFFIN BOARDS (W).
- Go to Chamber of Horrors.
- Place COFFIN BOARDS, NAILS and PAPERWEIGHT (X).
- Easy solution: Yx2-Ax6-Cx4-Zx7-Bx5-Dx4-Yx7-Ax4-Cx9.
- Hard solution: Yx2-Ax6-Cx5-Yx4-Dx6-Zx11-Bx2-Dx2.
Chapter 3: Escaping the Park
- Talk (E).
- Take RAVEN FEATHER (F).
- Take WRENCH. Use TALCUM POWDER and RAVEN FEATHER (G).
- Easy solution (H).
- Hard solution (I).
- Take FIREWORK and BULL STATUETTE (J).
- Take SILVER SKULLS 1/3 (K). Place BULL STATUETTE; take RING (L).
- Place RING (M).
- Go (N).
- Push stone (O).
- Take LIGHTER PART and YARN WITH KNITTING NEEDLE 1/2 (P).
- Use METAL BRUSH; take METAL COMB (Q).
- Use DRY HANDKERCHIEF; receive HANDKERCHIEF WITH OIL (R).
- LIGHTER PART and HANDKERCHIEF WITH OIL on BROKEN LIGHTER; receive LIGHTER.
- Place FIREWORK and LIGHTER (S). Take SILVER SKULLS 2/3 and VALVE (T).
- Use WRENCH; place VALVE. Take SPELLBOOK PAGE, SILVER SKULLS 3/3 and TIE CLIP (U).
- Walk down.
- Place SILVER SKULLS; take COPPER WIRE and VOODOO PIN (V).
- Use VOODOO PIN (W).
- Play HOP (X); receive BATTERY.
- Place COPPER WIRE and BATTERY (Y).
- Go (Z).
- Take DOLL NOSE (A).
- Use METAL COMB (B); take YARN WITH KNITTING NEEDLE 2/2 with TIE CLIP (C).
- Place DOLL NOSE and use YARN WITH KNITTING NEEDLE; take BILLIARD BALL, WITCH'S BROOMSTICK and FUSES 1/2 (D).
- Go to Well.
- Place WITCH'S BROOMSTICK; take WITCH'S CAULDRON (E).
- FAN and PLANCHETTE from WITCH CAULDRON.
- Use PLANCHETTE (F).
- Easy solution (G).
- Hard solution (H).
- Take CHIPS and SEALED BOX.
- Walk down.
- Offer CHIPS (I); take SHACKLE KEY (J).
- Use SHACKLE KEY (K).
- Receive BOOK CRYSTAL.
- Place BOOK CRYSTAL (L).
- Take BLOODY ENVELOPE and place SPELLBOOK PAGE; take BOOGEYMAN'S CANE (M).
- Go (N).
- Note and ACID from BLOODY ENVELOPE.
- Place ACID (O); take WITCH TILES 1/2 and place BOOGEYMAN'S CANE (P).
- Play HOP (Q); receive MONSTER'S FANG.
- Use MONSTER'S FANG and BILLIARD BALL (R); take SECURITY CARD and FUSES 2/2 (S).
- Place FUSES; flick switch (T).
- Go (U).
- Take ELECTRICAL TAPE (V).
- Use FAN; take BEADS (W). Use SECURITY CARD; take CD (X).
- Place ELECTRICAL TAPE; take DIRTY WALLET (Y).
- Place CD; take BENT PAPER CLIP and WITCH TILES 2/2 (Z).
- WITCH TILES on SEALED BOX; take SUCTION CUP, WITCH CHALK and COINS 1/3.
- Use BENT PAPER CLIP; take FLASHLIGHT and GIGLI SAW (A).
- Take SPELL; use GIGLI SAW (B).
- Easy solution: Cx16.
- Hard solution: Cx16-Ex6-Dx6.
- Take HEADPHONES and COUPON (H).
- Walk down.
- Place COUPON; take BATTERIES 1/2 and MONSTER PUNCH (I).
- Go to Well.
- Place SPELL, BEADS and WITCH CHALK; take BRIDE DOLL (J).
- Place BRIDE DOLL; take DOLL'S SCARF and COINS 2/3 (K).
- Go to Stage.
- MONSTER PUNCH and DOLL'S SCARF on DIRTY WALLET; take COINS 3/3 and TAXI NUMBER.
- Place TAXI NUMBER and COINS (L).
Chapter 4: In the Woods
- Take GARDEN GNOMES 1/3, VACUUM CLEANER and BULB (M).
- Take HANDKERCHIEF (N).
- Use HEADPHONES; take BALLPOINT PEN AND PAPER 1/2 (O).
- Use SUCTION CUP; take BATTERIES 2/2 and FILE (P).
- BULB, HANDKERCHIEF and BATTERIES on FLASHLIGHT; receive FLASHLIGHT.
- Use FLASHLIGHT (Q).
- Play HOP (R); receive ROAD SIGN.
- Place ROAD SIGN (S).
- Go (T).
- Use FILE; take COMPASS and SHARP ANTLER (U).
- Use VACUUM CLEANER; take BALLPOINT PEN AND PAPER 2/2 (V).
- Take note. Place BALLPOINT PEN AND PAPER. Receive SUITCASE CODE (W).
- Take GARDEN GNOMES 2/3 (X).
- Walk down.
- Place SUITCASE CODE (Y).
- Easy solution: A-Bx3-Cx2-Ex7-Dx2.
- Hard solution: A-Bx3-Cx3-Ex4-Dx5.
- Take BEN'S DRIVER'S LICENSE, MINERAL WATER and GARDEN GNOMES 3/3 (Z).
- Place GARDEN GNOMES (F).
- Go (G).
- Use SHARP ANTLER; take GHOSTLY ESSENCE (H).
- Use MINERAL WATER and COMPASS; take BONES and STONE (I).
- Take HORSESHOE and BIRD SKELETON (J).
- Place BONES, BIRD SKELETON and GHOSTLY ESSENCE (K).
- Easy solution (L).
- Hard solution (M).
- Take SKELETAL BIRD.
- Release SKELETAL BIRD; take SKULL SIGNET RING (N).
- Walk down.
- Place SKULL SIGNET RING (O); take CROCHET HOOK and TROWEL (P).
- Use TROWEL; take CAMERA REMOTE CONTROLLER and OWL EYES 1/2 (Q).
- Go (R).
- Use CAMERA REMOTE CONTROLLER (S); use CROCHET HOOK (T).
- Go (U).
- Take PRUNERS and AMULET BASE (V).
- Use BEN'S DRIVER'S LICENSE; take CHISEL and BURNER (W).
- Use HORSESHOE; take SHAMAN AMULET MOLD (X).
- Go to Pet Cemetery.
- SHAMAN AMULET MOLD, CHISEL and STONE on AMULET BASE; receive SHAMAN'S AMULET.
- Place SHAMAN'S AMULET (Y); take SHINY DREAMCATCHER (Z).
- Offer SHINY DREAMCATCHER; take MEDICAL KIT (A).
- Go to Ben's Hut.
- Offer MEDICAL KIT (B).
- Play HOP (C); receive DEFIBRILLATOR.
- Use DEFIBRILLATOR and BURNER (D); take BROKEN PUMP, BONE and STETHOSCOPE (E).
- Place STETHOSCOPE (F).
- Easy solution (G).
- Hard solution (H).
- Take RAM'S HORN and OWL EYES 2/2 (I).
- Walk down.
- Place OWL EYES; take NUT and SEALED PACKAGE (J).
- Go to Pet Cemetery.
- Place RAM'S HORN; take CORKSCREW (K).
- Use CORKSCREW; take NEST (L).
- PRUNERS on SEALED PACKAGE; take DRIP TUBE, DREAMCATCHERS 1/2 and CAT TOY.
- Place BONE, NEST and CAT TOY; take BOWL and TOY CAR (M).
- Go to Ben's Hut.
- Place TOY CAR; take EXPANDER (N).
- Use EXPANDER; take GARLIC and DREAMCATCHERS 2/2 (O).
- Walk down.
- Place DREAMCATCHERS (P).
- Easy solution (Q): R1-S2-T3-U4-V5-W6-X7.
- Hard solution (Y): A1-B2-C3-D4-E5-F6-G7-H8.
- Take MATCHES and VALVE (Z).
- VALVE and DRIP TUBE on BROKEN PUMP; receive PUMP.
- Use PUMP (I).
- Go (J).
Chapter 5: The Museum
- Take GAS CANISTER and FOUNTAIN HANDLE (K).
- Take CLEANING SPRAY; place FOUNTAIN HANDLE and NUT (L).
- Take SYRINGE and LIPSTICK (M).
- Place BOWL and GARLIC; take GARLIC JUICE and TIE (N).
- SYRINGE and GARLIC JUICE on GAS CANISTER. Receive GARLIC SPRAY.
- Use GARLIC SPRAY (O).
- Go (P).
- Talk (Q).
- Take FEATHERS 1/2 and CANDLESTICK (R).
- Take BOARDS 1/3 (S).
- Place CANDLESTICK, MATCHES and LIPSTICK; take DECK OF CARDS (T).
- Offer DECK OF CARDS; take CROUPIER STICK (U).
- Place TIE and CROUPIER STICK (V).
- Take METAL BRUSH and BLOODSTAINED GLOVE (W).
- Walk down.
- Use BLOODSTAINED GLOVE (X).
- Play HOP (Y); receive FUEL.
- Use FUEL; pull lever (Z).
- Go (A).
- Take GARGOYLE STATUETTE PART (B).
- Use CLEANING SPRAY and METAL BRUSH; take METAL SHARK (C).
- Take MAP (D).
- Use METAL SHARK; take GLUE and BOARDS 2/3 (E).
- Take BROKEN GARGOYLE STATUETTE and BOARDS 3/3 (F).
- Place BOARDS (G).
- Easy solution (H): 1-2-4-5-6.
- Hard solution (H): 1-2-3-4-5-6.
- Take FUSES and FEATHERS 2/2 (I).
- Walk down.
- GARGOYLE STATUETTE PART and GLUE on BROKEN GARGOYLE STATUETTE; receive GARGOYLE STATUETTE.
- Place GARGOYLE STATUETTE; take BELT and PACKAGE NUMBER (J).
- Go (K).
- Place FEATHERS (L); take CALMING TEA (M).
- Offer CALMING TEA (N).
- Receive SECURITY GUARD STRAP.
- Walk down.
- Place SECURITY GUARD STRAP (O).
- Easy solution: Px2-Qx2-R.
- Hard solution: Qx2-R-P-Sx9.
- Take CORK, HANDCUFFS and FAMILY PORTRAITS 1/3 (O).
- Go (T).
- Use PACKAGE NUMBER. Open; take PIED PIPER FIGURINE and FAMILY PORTRAITS 2/3 (U).
- Place PIED PIPER FIGURINE; take COMPACT and FAMILY PORTRAITS 3/3 (V).
- Go to Exhibition Hall.
- Place FAMILY PORTRAITS (W).
- Play HOP (X); receive CAMERA.
- Use CAMERA; take BLOODY KNIFE (Y).
- Go to Quay.
- Use BLOODY KNIFE (Z).
- Place MAP and FUSES (A).
Chapter 6: Shipwrecked
- Use HANDCUFFS; take HEAVY PAPERWEIGHT (B).
- Place BELT and CORK; take CRANK (C).
- Take TORN MITT (D). Use CRANK; take CAPTAIN'S MEDAL (E).
- Take YARN AND NEEDLE 1/2; place CAPTAIN'S MEDAL (F).
- Easy solution (G).
- Hard solution (H).
- Take OIL LAMP (I).
- Place OIL LAMP (J).
- Go (K).
- Take BARRETTE and SEAGULL EMBLEMS 1/2 (L).
- Place COMPACT; take ARCHEOLOGICAL BRUSH (M).
- Use ARCHEOLOGICAL BRUSH; take NUT (N).
- Use BARRETTE; take CUTTERS (O).
- Walk down.
- Use CUTTERS (P).
- Go (Q).
- Take COAL AND PAPER 1/2 and SHARP BONE (R).
- Use SHARP BONE and HEAVY PAPERWEIGHT (S).
- Play HOP (T); receive ETERNAL FLAME.
- Place ETERNAL FLAME; take TONGS and YARN AND NEEDLE 2/2 (U).
- Go to Cave of Horrors.
- YARN AND NEEDLE on TORN MITT; receive OVEN MITT.
- Take SHARP SHARD with OVEN MITT (V).
- Take MEDALLION RUNES 1/3 with TONGS (W).
- Use SHARP SHARD; take WOODEN TOTEM (X).
- Walk down.
- Offer WOODEN TOTEM (Y); take OILCAN, MEDALLION RUNES 2/3 and SEAGULL EMBLEMS 2/2 (Z).
- Place SEAGULL EMBLEMS (A); take VALVE and MATCH (B).
- Go (C).
- Place VALVE and NUT; turn valve. Take WIND-UP MOUSE and S-SHAPED HOOK (D).
- Release WIND-UP MOUSE; take COAL AND PAPER 2/2 (E).
- Go to Cave of Horrors.
- Place COAL AND PAPER; receive SHAMAN SYMBOLS (F).
- Place SHAMAN SYMBOLS (G).
- Easy solution (H).
- Hard solution (I).
- Take CHIEF'S MASK (J).
- Place CHIEF'S MASK; take TOMAHAWK (K).
- Use TOMAHAWK (L); take FUNNEL (M).
- Go to Cemetery.
- Place FUNNEL and OILCAN; take POCKET WATCH, MEDALLION RUNES 3/3 and SILVER STAKE (N).
- Place MEDALLION RUNES; take BOOKMARK and BOOK OF THE DEAD (O).
- Place BOOK OF THE DEAD (P).
- Easy solution: Q-R.
- Hard solution: Q-R-S.
- Go (T).
Chapter 7: The Boogeyman
- Take OLD BOOT (U).
- Take MAGNET and CLOSED BOX (V).
- OLD BOOT and MATCH on CLOSED BOX; take WET WIPES and ROPE.
- Place ROPE and S-SHAPED HOOK; take STAPLE GUN and WATER (W).
- Use WATER (X).
- Go (Y).
- Take BROKEN CROSSBOW and UMBRELLA HANDLE (Z).
- Use UMBRELLA HANDLE and STAPLE GUN (A).
- Play HOP (B); receive JAWS.
- Read book; use JAWS (C).
- Use SILVER STAKE; take SCREWDRIVER SET and BEDSHEET (D).
- WET WIPES and SCREWDRIVER SET on POCKET WATCH; take GEARS and CLOCKHANDS.
- Place GEARS and BOOKMARK; take GRAPPLING HOOK and Take EMPTY JAR (E).
- Walk down.
- Place EMPTY JAR; take FIREFLIES (F).
- Release FIREFLIES (G).
- Easy solution (H): 1-6.
- Hard solution (I): 1-8.
- Use MAGNET; take FRAME PART (J).
- Use CLOCK HANDS; take CROSSBOW TRIGGER and MOSAIC TILES 1/2 (K).
- Take MOSAIC TILES 2/2 (L).
- Place FRAME PART; TAKE FLINT AND STEEL (M).
- Walk down.
- Place MOSAIC TILES; take SKULLS 1/3 and FISHING LINE (N).
- Go (O).
- BEDSHEET, GRAPPLING HOOK, CROSSBOW TRIGGER and FISHING LINE on BROKEN CROSSBOW; receive GRAPPLING CROSSBOW.
- Use GRAPPLING CROSSBOW (P).
- Go (Q).
- Take BROKEN CLOCKFACE and BRUSH (R).
- Take RAMROD, note and WHISTLE (S).
- Go to Catacombs.
- Use WHISTLE; take DEAD TREE and CANNONBALL (T).
- Use RAMROD, CANNONBALL and FLINT AND STEEL; take SKULLS 2/3 and BLOOMING FLOWER (U).
- Go to Chapel.
- Place DEAD TREE and BLOOMING FLOWER (V).
- Play HOP (W); receive BESTIARY BOOK.
- Place BESTIARY BOOK; take CAT'S EYE and note (X).
- Walk down.
- Find and select symbols with CAT'S EYE (Y); take BLOODY MASK PART (Z).
- Place BLOODY MASK PART (A); take CLOCKFACE HALF and SKULLS 3/3 (B).
- Go to Catacombs.
- Place SKULLS; receive GLUE (C).
- Go to Chapel.
- BRUSH, CLOCKFACE HALF and GLUE on BROKEN CLOCKFACE; receive DECORATIVE CLOCKFACE.
- Place DECORATIVE CLOCKFACE; take EMMANUEL'S MAGIC AMULET (D).
- Use EMMANUEL'S MAGIC AMULET (E).
- Easy solution (F).
- Hard solution (G).
- Congratulations, you have completed Halloween Chronicles: Evil behind a Mask.
Created at: 2019-11-19